AI Insights · Timothy · October 2023
Top 5 Three Kingdoms Games on Unified Platform in Italy - Q3 2023
Explore the performance of the top 5 Three Kingdoms games on a unified platform in Italy during Q3 2023, with insights on downloads, revenue, and active users.
In Q3 2023, the top 5 Three Kingdoms games on a unified platform in Italy exhibited varied performance in terms of weekly revenue, downloads, and active users. Here’s a detailed look at how each game fared:
新三國志手機版 by Sialia Games showed significant fluctuations in weekly revenue. The game started the quarter with around $1.3K in late June, peaking at approximately $3K in the first week of July. However, revenue saw a sharp decline, dropping to nearly zero by the end of the quarter. Download numbers remained minimal, with only a few downloads recorded in early July.
破局:三國終章 by G妹遊戲 experienced a surge in weekly revenue at the beginning of July, reaching just over $2K. This was followed by a decline, with revenue falling to about $48 by the end of July. A slight recovery was seen mid-August with revenue at $505, but it again tapered off, ending the quarter with minimal earnings. Download data for this game was not significant during the period.
Dynasty Legends 2 from Taihe Interactive showed consistent performance in terms of weekly revenue and downloads. The game started the quarter with around $246 in revenue, peaking at $641 in early August. Weekly downloads fluctuated, with a notable increase to 252 downloads in late August. Active users showed a steady growth trend, rising from 104 at the start of the quarter to 338 by the end.
Dynasty Heroes: Legend Samkok by Forever Entertainment Network Limited had a varied revenue pattern. Starting with $76 in late June, the game saw a peak of $376 in late July and mid-August. However, revenue declined towards the end of the quarter. Download numbers were minimal but saw a spike to 21 in late August.
少年三国志2 新马版 by YOUZU GAMES HONGKONG LIMITED maintained a relatively stable revenue stream, starting with $153 in late June and peaking at $292 in early September. Despite the fluctuations, the game ended the quarter with a revenue of $135. Download numbers remained negligible throughout the period.
These insights were gathered from Sensor Tower, which provides further detailed analytics and insights for mobile applications.